Darts: official game rules briefly
Darts is a whole complex of games whose goal is to throw darts at a round target on the wall. Do not confuse with other games where you need to throw…

Continue reading →

Alpine skiing: the official rules of the game in brief
Alpine skiing is a special descent from the snowy slopes. This discipline is traditionally very developed in countries such as Italy, Switzerland, Austria, France, Germany and the USA. In Russia, it is…

Continue reading →

Golf: official game rules briefly
Golf is known as a game for high society. In fact, this is a very popular sport, which is in demand among different segments of the population. The essence of the game…

Continue reading →

Kudo: official game rules briefly

Kudo, aka diko juku, is a modern, full-contact martial art that is dynamic and versatile. The discipline is based on elements and traditions of judo, karate and Thai boxing. Kudo is developing rapidly, not only in Asia and Russia, but also around the world.

Basic Rules

Official kudo competitions are held in 3 age categories:

  • boys and girls (12 to 15 years old);
  • junior rank (from 16 to 17 years old);
  • men and women (18 years and older).

Recently, the category of “veterans” (over 35 years old) has been allowed, but it is only allowed in commercial unofficial tournaments. Children’s ranks were canceled in 2014.

Currently, kudo rules are correctly divided into 3 types:

  • official rules approved by KIF (World Kudo Federation), according to which all official tournaments are held;
  • professional rules that are used as an experiment in exhibition competitions;
  • limited rules for veteran tournaments.

Kudo rules allow all fighting techniques, kicks and arms, knees and elbows, as well as the head to all parts of the body. The exceptions are only blows to the throat, spine, neck and fracture of the joint. It should be noted that grooves are allowed in kudo, which is not found in any other martial art.

The duration of the fight is 3 minutes, for boys and juniors – 2 minutes. During this time, wrestlers are allowed to cross twice in the fight. One fight in the stalls should not last more than 30 seconds. In addition, in kudo there are no restrictions on the number of clinches, but judges often separate opponents after 10 seconds. In the fight side blows, strangulation and painful techniques are allowed. Heading is strictly prohibited, even if the fighter has taken a dominant position and exercises full control over the opponent.

Mandatory in kudo is a protective helmet for all age categories. Juniors and women should additionally wear a protective bib and shields on their shins. All fighters must use thin pads on their hands that protect their hands from cutting and cuts when hitting a helmet mask. Bandages on hands, a mouth guard and a bandage on a groin are also obligatory. The cuirass is made of soft and lightweight material and does not interfere with active actions in the fight.

Also in kudo, the oncoming fist to fist is forbidden, for which a warning is issued.

Grading system

The so-called Koka score in kudo is equal to 1 point. It is issued to wrestlers in the following cases:

  • the adversary has lost balance;
  • effective attack to the head in a situation where the opponent staggered, but is not knocked down;
  • an attack or blow that inflicts serious damage on an opponent;
  • effective attack on the legs or body, after which the enemy drags the leg or holds on to the stomach;
  • rapid strong throw with amplitude (without loss of balance of the thrower).

Yuko’s score is 2 points and is given in such cases as:

  • knockdown for at least 2 seconds;
  • an opponent after a serious missed blow does not demonstrate a desire to continue the fight for 2-4 seconds;
  • the opponent knocked down after the judge announced the assessment of Kok;
  • an opponent for more than 4 seconds misses blows to the head.

Vasari score (4 points) is awarded to a fighter in the following cases;

  • knockdown 2-4 seconds;
  • after a strong missed strike, the opponent does not continue the fight for 4-6 seconds;
  • the opponent knocked down after announcing Yuko’s score;
  • the opponent misses dangerous shots for 4-6 seconds without an answer.

Ippon scores are considered the highest in the kudo system. It is equivalent to 8 points and is awarded in the following cases:

  • knockdown for more than 4 seconds;
  • an opponent after a blow that seriously shook him does not continue the fight for more than 6 seconds;
  • the enemy knocks down after a Vasari score;
  • the opponent misses a series of punches for more than 6 seconds without an answer;
  • Athlete surrenders as a result of pain or asphyxiation.

The winner of the match is determined by the results of one of 3 forms:

  • early victory (athlete earned 8 points);
  • victory by a referee’s decision (technical victory);
  • victory due to disqualification of the opponent.

In the event of an equal fight, the judges give preference to brighter and more technical fighters based on the statistics of the match.

Steps and belts

In classical kudo, there are 10 student (kyu) and 10 master steps. First, students are called “student”, then “senior student.” Once an athlete has completed the training program for all kyu, he can qualify for the junior master level. On each kyu, the student must wear a belt of a certain color. Its width is 4 cm, and the length may vary. At one end of the belt should be a special emblem kudo. Workshop belts are always black.

In training and competitions, athletes wear white or blue kimonos. On the left side of the dogs are hieroglyphs meaning “kudo” and “daido juku.” The school logo is traditionally sewn on the right sleeve.

In fights, opponents must wear kimonos of different colors to make it easier for judges to evaluate their actions.

Important historical facts

1981 was marked by the emergence of a new style of karate, which was recognized by Japanese experts as excessively violent and tough, and by journalists as super-realistic. It received the name “karate-do daido juku.” The founder of the style was the Japanese master Takashi, who was known for his deep philosophical teachings. He believed that his discovery in the world of martial arts would help fighters improve their body and soul through overcoming fear and pain, faith in themselves and their truth.

 

 

Aikido: official game rules briefly
Aikido is a modern complex of Japanese spiritual and physical practices, invented by master Ueshiba as a synthesis of martial arts, religious beliefs and philosophy. The name of this discipline consists…

...

Water polo: official game rules briefly
Water polo today is not only an independent sport, but also an Olympic discipline. Two teams take part in the match, which vie in throwing the ball into the goal…

...

National Basketball League
NBA (NBA) is considered the main national tournament in the world. Represents the men's professional league of North America, in which the best basketball clubs of the USA and Canada…

...

Rowing academic: official game rules briefly
Rowing is rightfully included in one of the most interesting and complex cyclic water sports. Its essence is that athletes must paddle in special boats, using only the muscles of their…

...